Rules
Spells
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Class Changes:
General: Wild Ranger replaces Standard Ranger.
World 1: Monte Sorcerer replaces Standard Sorcerer.
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New Feats
Armored Arcana
  • This feat reduces arcane spell failure due to armor and shields by 10%. The character must be proficient in the armor or shield type worn to gain the benifits of this feat. This feat may be taken multiple times. Its effects stack.
Character Creation
  • Point Buy from DMG is used.
  • Players receive 25 points to build a character.
  • After all points are assigned, the player may raise one stat of choice by +4 and another stat of choice by +2. The final initial stats may not exceed 18 + or - racial modifiers.
  • Races with ECL +1 are treated as ECL +0.
  • All characers begin play with 500 gold pieces.

XP
  • Characters in a session receive however much XP the DM dictates.
  • Characters who miss a session receive (250 x Average Party Level) XP.
  • When a player DMs, his character gains (333 x Average Party Level) XP.

Level Up
  • Characters roll on the high side of the HD for HP.
  • Adding a new class must be somehow explained in character. If you intend to multiclass, announce it a level or so beforehand.